Izindlela zokukala izithombe ku-Photoshop

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Uma udinga ukwandisa into e-Photoshop, ungasebenzisa indlela yokutolika. Le ndlela ingakhuphula futhi inciphise isithombe sokuqala. Kunezinketho eziningi zendlela yokuTolika, indlela ehlukile ikuvumela ukuba uthole isithombe sekhwalithi ethile.

Isibonelo, ukusebenza kokukhulisa usayizi wesithombe sokuqala kufaka phakathi ukwakhiwa kwamaphikseli angeziwe, i-color colorut yayo efaneleke kakhulu ngamaphikseli aseduze.

Ngamanye amagama, uma amaphikseli amnyama namhlophe esondelene nesithombe sokuqala, kuzovela amaphikseli amasha grey phakathi kwamaphikiseli amabili lapho isithombe sikhulisiwe. Uhlelo luquma umbala owufunayo ngokubala inani eliphakathi lamaphikseli aseduze.

Izindlela zokusondeza usebenzisa ukutolika

Into ekhethekile Ukutolika (Sula isithombe) inezincazelo eziningana. Ziyavela lapho ugoba phezu komcibisholo okhomba kule paramu. Ake sicabangele isiqatshana ngasinye.

1. "Makhelwane" (Umakhelwane osondele)

Lapho sicubungula izithombe, sisetshenziswa kaninginingi, ngoba ikhwalithi yekhophi enwetshiwe imbi kangako. Ezithombeni ezikhulisiwe, ungathola izindawo lapho uhlelo lungezwe khona amaphikseli amasha, lokhu kuthonywa ngumongo wendlela yokukala. Uhlelo lubeka amaphikseli amasha lapho kusondeza ukukopisha eduzane.

2. "Bilinear" (Bilinear)

Ngemuva kokulinganisa ngale ndlela, uzothola izithombe ezisezingeni eliphakathi. I-Photoshop izokwakha amaphikseli amasha ngokubala i-average color gamut yamaphikseli angomakhelwane, ngakho-ke ukushintshwa kombala ngeke kubonakale kakhulu.

3. "Bicubic" (I-Bicubic)

Kunconywa ukuyisebenzisa ukuze wandise kancane isilinganiselo ku-Photoshop.

Ku-Photoshop CS nangaphezulu, esikhundleni sendlela ejwayelekile ye-bicubic, ama-algorithms amabili angezekile angatholakala: "I-Bicubic ironing" (I-Bicubic bushelelezi) kanye "I-Bicubic ebukhali" (I-Bicubic ebukhali) Ukuzisebenzisa, ungathola izithombe ezintsha ezinwetshiwe noma ezincishisiwe ngomphumela owengeziwe.

Ngendlela ye-bicubic yokwakha amaphikseli amasha, ukubalwa okuyinkimbinkimbi kwe-gamma kwamaphikseli amaningi aseduze kuyenziwa, kuthola ikhwalithi enhle yesithombe.

4. "I-Bicubic ironing" (I-Bicubic bushelelezi)

Imvamisa isetshenziselwa ukusondeza izithombe ku-Photoshop, kuyilapho izindawo lapho amaphikseli amasha angezwe khona kungabonakali.

5. "Bicubic ebukhali" (I-Bicubic ebukhali)

Le ndlela ilungele ukusondeza, okwenza isithombe sicace.

Isibonelo Sensimbi Ye-Bicubic

Ake sithi sinesithombe esidinga ukwandiswa. Usayizi Wezithombe -
I-531 x 800 px ngemvume 300 dpi.

Ukuze wenze umsebenzi wokukhulisa, udinga ukuthola kumenyu "Image - Image Image" (Image - Image Image).

Lapha udinga ukukhetha isigaba "I-Bicubic ironing"bese uguqula osayizi bezithombe babe ngamaphesenti.


Idokhumenti yomthombo woqobo ibalulekile 100%. Ukukhuphuka kwedokhumenti kuzokwenziwa ngezigaba.
Okokuqala wandise usayizi ngo 10%. Ukuze wenze lokhu, shintsha ipharamitha yesithombe kusuka 100 ngo-110%. Kuyafaneleka ukubheka ukuthi lapho uguqula ububanzi, uhlelo luhlela ngokuzenzakalelayo ukuphakama okufunayo. Ukuze ulondoloze usayizi omusha, cindezela inkinobho KULUNGILE.

Manje usayizi wesithombe 584 x 880 px.

Ngakho-ke, ungasikhulisa isithombe ngangokunokwenzeka. Ukucaca kwesithombe esandisiwe kuncike ezicini eziningi. Okusemqoka yikhwalithi, ukulungiswa, usayizi wesithombe sokuqala.

Kunzima ukuphendula umbuzo wokuthi ungasandisa kangakanani isithombe ukuze uthole isithombe sekhwalithi enhle. Lokhu kungatholakala kuphela ngokuqala ukwanda usebenzisa uhlelo.

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