Unganciphisa kanjani isibalo samapholigoni ku-3ds Max

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Imodeli yePolygonal ingenye yezindlela ezidumile futhi ezijwayelekile yokwenza imodeli enezinhlangothi ezintathu. Imvamisa, ama-3ds Max asetshenziselwa lokhu, ngoba inesimo esibonakalayo esihle kakhulu nobubanzi bemisebenzi

Kumodeli enezinhlangothi ezintathu, i-high-poly (high-poly) ne-low-poly (low-poly) iyahlukaniswa. Esokuqala sifanekiselwa yisejometri yemodeli eqondile, ukugoba okubushelelezi, imininingwane ephakeme futhi kuvame ukusetshenziselwa ukubonwa kwezihloko zezithombe, ingaphakathi nokuklanywa kwangaphandle.

Indlela yesibili itholakala embonini yezokudlala, izithombe, nokusebenza kumakhompyutha anamandla aphansi. Ngaphezu kwalokho, amamodeli aphansi-poly futhi asetshenziswa ezigabeni eziphakathi zokwakha izigcawu eziyinkimbinkimbi, futhi ezintweni ezingadingi imininingwane ephezulu. Iqiniso lesimodeli senziwa kusetshenziswa ukwakheka.

Kulesi sihloko, sizobheka indlela yokwenza imodeli ibe nama-polygons ambalwa ngangokunokwenzeka.

Landa inguqulo yakamuva ye-3ds Max

Imininingwane ewusizo: Ama-Hotkeys kuma-3ds Max

Unganciphisa kanjani isibalo samapholigoni ku-3ds Max

Masinyane yenza ukubhuka kokuthi azikho izindlela “zazo zonke izikhathi” zokuguqula imodeli yesitayela esiphakeme ibe yeleveli ephansi. Ngokwemithetho, umodeli ekuqaleni kufanele enze into ethile ngezinga elithile lemininingwane. Shintsha ngokunembile isibalo samapholigoni esingakwazi ngawo kwezinye izimo.

1. Hola 3ds Max. Uma ingafakiwe kukhompyutha yakho, sebenzisa imiyalo ekwiwebhusayithi yethu.

Ukuhamba ngezinyawo: Ungayifaka kanjani i-3ds Max

2. Vula imodeli eyinkimbinkimbi enamapholigoni amaningi.

Kunezindlela eziningana zokunciphisa inani lama-polygons.

Ukwehliswa kwepharamitha okubushelelezi

1. Qokomisa imodeli. Uma iqukethe izinto ezimbalwa - ungayikhiphi bese ukhetha into ofuna ukunciphisa inani lamapollgons.

2. Uma i- “Turbosmooth” noma i- “Meshsmooth” ikhona kuhlu lwezimo ezisetshenzisiwe, zikhethe.

3. Yehlisa ipharamitha ye- "iterations". Uzobona ukuthi liyokwehla kanjani inani lamapoligoni.

Le ndlela yiyona elula kunazo zonke, kepha ine-drawback - hhayi yonke imodeli enohlu olugcinwe lokushintsha. Imvamisa, isivele iguqulwe ibe yunithi we-polygon, okungukuthi, “ayikhumbuli” ukuthi noma yikuphi ukuguqulwa kwakusetshenziswa kuyo.

Ukusebenziseka kwegridi

1. Ake sithi sinomodeli ngaphandle kohlu lwezinguquko futhi lunama-polygons amaningi.

2. Khetha into bese uyabela yona iMultiRes modifier kusuka ohlwini.

3. Manje khulisa uhlu lokushintsha bese uchofoza ku- “Vertex” kuwo. Khetha wonke amaphuzu ento ngokucindezela u-Ctrl + A. Cindezela inkinobho ethi "Qalisa" ezansi kwewindi lokushintsha.

4. Ngemuva kwalokho, imininingwane izotholakala ngenombolo yamaphoyinti axhunyiwe namaphesenti ososeshini wabo. Vele usebenzise imicibisholo ukwehlisa ipharamitha le- “Vert asilimia” lifinyelela ezingeni olifunayo. Zonke izinguquko emodeli zizokhonjiswa ngaso leso sikhathi!

Ngale ndlela, igridi iba ngandlela-thile engalindeleki, i-geometry yento ingahle yephulwe, kepha ezimweni eziningi le ndlela ilungile kakhulu yokunciphisa inani lamapollgons.

Sikweluleka ukuthi ufunde: Izinhlelo Zokumodela ze-3D.

Ngakho-ke sibheke izindlela ezimbili zokwenza lula i-polygon mesh yento kuma-3ds Max. Siyethemba ukuthi lesi sifundo esizokuzuzisa futhi sikusize udale amamodeli wekhwalithi e-3D.

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