Le ndatshana izogxila ohlelweni lwe-Autodek 3ds Max, okuthe ngokuhamba kweminyaka lube yimpawu phakathi kwesoftware enikezelwe kumodeli ye-3D.
Ngaphandle kokuchichima kwezixazululo zesoftware ezenzelwe imisebenzi ehlukahlukene kakhulu emkhakheni wehluzo lwekhompyutha, i-3D Max ihlala iyisiteji esiguquguqukayo kakhulu futhi esithandwa kakhulu sokuhlunga amamodeli ezinhlangothi ezintathu. Iningi lamaphrojekthi wokuklama okungaphakathi nokwakhiwa kwezakhiwo anokubukwa kwezithombe kanye namamodeli anembile wezinto ezingaphakathi nezangaphandle athuthukiswa ngokuqondile ku-Autodek 3ds Max. Amakhathuni amaningi, amavidiyo agqwayiziweyo, amamodeli eziyinkimbinkimbi nezinhlamvu ezigcwalisa isigameko nazo zakhiwa endaweni yalolu hlelo.
Naphezu kweqiniso lokuthi ekuqaleni i-Autodek 3ds Max ibonakala njengohlelo oluyinkimbinkimbi, imvamisa kakhulu kwabaqalayo kuba uhlelo lokuqala lwe-3D lapho umsebenzisi enza khona amakhono akhe. Naphezu kwemisebenzi eminingi emihle, i-logic yomsebenzi inengqondo kakhulu futhi ayidingi umsebenzisi wolwazi lwe-encyclopedic.
Ngenxa yekhodi evulekile, inani elikhulu lama-plug-ins, izandiso kanye nenye isoftware eyengeziwe ithuthukisiwe ngaphansi kwe-3D Max ekhulisa kakhulu ukusebenza kohlelo. Lokhu kungenye yemfihlo yokuthandwa komkhiqizo. Ake sibukeze izici ezibaluleke kakhulu ze-Autodek 3ds Max.
Imodeli Yokuqala
Inqubo yokwenza noma iyiphi imodeli enezinhlaka ezintathu zohlobo lwe-3D Max iphakamisa ukuqala ngokwakhiwa kwefomu elithile eliyisisekelo, elizosebenzisa ubuqili besikhathi esizayo elizoguqula imodeli esiyidingayo. Umsebenzisi angaqala ngokwakha amafomu alula, njenge-cube, ibhola noma isigaxa, futhi abeke into eyinkimbinkimbi kakhulu, njenge-capsule, prism, i-node nabanye, endaweni yesehlakalo.
Lolu hlelo futhi lunezihlahla zokuqala ezenzelwe ukusheshisa umsebenzi wabakhi bezakhiwo nabaklami, okungukuthi izitebhisi ezisetshenziswe ngaphambili, iminyango, amawindi, izihlahla. Kumele ngisho ukuthi lezi zinto zihlelekile kakhulu futhi kufanelekile kuphela ekuboniseni imidwebo yesikebhe.
Ukudalwa kwemigqa
I-3D Max isebenzisa ithuluzi elinamandla kakhulu lokudweba nokuhlela imigqa kanye nama-splines. Umsebenzisi angadonsela ngokuphelele noma yimuphi umugqa, abeke ukubekwa kwamaphoyinti awo nezigaba endaweni, alungise izimbotshana zalo, ukushuba, ukushelela. Amaphoyinti ekhoneni emigqeni angahlanganiswa futhi afudazwe. Ngokusekelwe emigqeni, amamodeli amaningi anezinhlangothi ezintathu ayenziwa.
Ithuluzi lombhalo ku-Autodek 3ds Max libhekisela emigqeni, futhi ungasetha amapharamitha afanayo kuyo, kanye nefonti eyengeziwe, usayizi nesikhundla.
Ukusetshenziswa kwezinguquko
Ama-modifera angama-algorithms athile nokusebenza okuvumela ukuthi uguqule ukwakheka kwento. Basohlwini olwehlukile, oluhlanganisa imodemu ethile eminingana.
Ezisetshenziswa kakhulu zikuvumela ukuthi usethe ukugoba okubushelelezi ngefomu, ukugoba, ukusontelana kube yipulal, inflate, extrude, bushelelezi njalonjalo. Ama-modifera angasetshenziswa inombolo engenamkhawulo. Zi-superimposed ku-element zingqimba, zinikeza umphumela wazo.
Okunye ukuguqulwa kudinga ukuhlukaniswa okuthile kwento.
Ukulinganisa i-Polygon
Imodeli ye-Polygon iyindlela yokudlala ye-Autodek 3ds Max. Usebenzisa amaphuzu wokuhlela, imiphetho, ama-polygons kanye nezinto, ungakha noma yimuphi umfutho onobukhulu abathathu. Izingxenye ezihlelekayo zefomu zingahanjiswa esikhaleni, zinwetshwe, zilulwe, zithintelwe, futhi futhi zingabeka ukuhlehla okubushelelezi kubo.
Isici sokwenza imodeli ye-polygon ku-Autodek 3ds Max yikhono lokusebenzisa okubizwa ngokuthi ukukhetha okuthambile. Lo msebenzi ukuvumela ukuthi uhambise ama-vertices akhethiwe, imiphetho, nama-polygons ngendlela yokuthi izingxenye ezingakhethiwe zefomu zihambe nazo. Ukuziphatha kwezinto ezingafuneki kusethwe kuzilungiselelo.
Lapho umsebenzi wokukhetha uthambile uvuselelwa, izingxenye zefomu ezivame kakhulu ukuguqulwa zidwetshwe ngombala ofudumele, izingxenye ezingathinteki kangako ekuhambeni kwamaphuzu akhethiwe noma emaphethelweni zidwetshwe ngombala ofudumele.
Kufanele futhi sigxile emisebenzini yokwenza imodeli ye-polygonal ngokudweba. Kusetshenziswa leli thuluzi, umsebenzisi angamisa ibhulashi ekhethekile yokucindezela nokukhipha ama-polygons akhethiwe. Leli thuluzi lilula kakhulu lapho kwenziwa imodeli yezindwangu, izinto ezingekho emthethweni, okugcwele indawo, kanye nezinto zomhlaba - umhlabathi, utshani, amagquma nokuningi.
Ukwenza ngokwezifiso izinto ezibonakalayo
Ukuze into ibhekane namaqiniso, i-3D Max ingakwazi ukwenza ngokwezifiso okuqukethwe kwayo. Okuqukethwe kunenombolo enkulu yezilungiselelo, kepha bambalwa kuphela ababaluleke kakhulu. Okuqukethwe kungenziwa kusethe umbala ngokushesha kupende, noma ngokushesha kunikeze ukuthungwa. Okokuqukethwe, kuzwakala ileveli yokucaca nokukhanya. Izinhlaka ezibalulekile zingamenyezeli nobukhazikhazi, okunikeza iqiniso lezinto ezibonakalayo. Onke amasethingi angenhla ahlelwe kahle kusetshenziswa izinciphisi.
Amapharamitha anemininingwane asethelwe kusetshenziswa amamephu. Zingasetshenziselwa ukulawula ukuthungwa kwento kanye nezakhiwo zayo zokucaca, ukukhombisa, isicwebezelisi, kanye nokukhululeka nokususwa kwangaphandle.
Ukwenza ngokwezifiso izinto ezibonakalayo
Lapho into inikezwe into, ku-3D Max ungalungiselela isibonisi esifanele sokugcwala. Phezu kobuso bento ngayinye, isikhundla esifiselekayo sombumbi, ubukhulu baso kanye nesethenjwa kunqunywa.
Ngezinto zesimo esiyinkimbinkimbi, okunzima ukubeka kuzo ukuthungwa ngendlela ejwayelekile, kunikezwa ithuluzi lokuthuthuka. Ngalo, ukuthungwa kungahambelana ngaphandle kokuhlanekezela ngisho nasekugoqweni okuyinkimbinkimbi nasezindongeni ezingalingani.
Ukukhanya nokubuka
Ukuze udale isithombe esingokoqobo, i-Autodek 3ds Max ithembisa ukulungisa isibani, ukusetha amakhamera nokubala isithombe esibonisa isithombe.
Usebenzisa ikhamera, ungabeka isikhundla se-static sokubukwa nokwakhiwa, ukusondeza, ubude obugxile nezinye izilungiselelo. Ngosizo lwemithombo ekhanyayo, ukukhanya, amandla nombala wokukhanya kuyalungiswa, futhi izakhiwo zamathunzi zilawulwa.
Lapho udala izithombe ezithwebula izithombe, i-3D Mask isebenzisa i-algorithm yama-bounces ayisisekelo nawesekeli emisebe yokukhanya, okwenza isithombe sibe semkhathini futhi singokwemvelo.
Umsebenzi wokuhamba kwesixuku
Awukwazi ukungawunaki umsebenzi owusizo kakhulu kulabo abahileleka ekubukeni kwezakhiwo - umsebenzi wokulinganisa isixuku. Ngokusekelwe kumzila onikezwe noma indawo enomkhawulo, i-3D Max idala imodeli parametric yeqembu labantu. Umsebenzisi angalungisa ubukhulu bawo, ukusatshalaliswa kocansi, ukuqondisa kokuhamba. Isixuku singaphinde senziwe izithombe ukwenza ividiyo. Ungakhombisa abantu ngamabomu nangokusebenzisa imibala enengqondo.
Ngakho-ke, sihlolisise kafushane imisebenzi ye-software edume nge-Autodek 3ds Max 3D. Ungesabi ubunzima obonakalayo balesi sicelo. Kunezifundo eziningi eziningiliziwe enetheni ezichaza umsebenzi othile. Ngokwandisa amakhono akho ezicini ezimbalwa zalolu hlelo, uzofunda ukwakha ubuciko bangempela be-3D! Ake siqhubekele phambili esifushane.
Izinzuzo:
- Ukuhlukahluka komkhiqizo kukuvumela ukuthi uwusebenzise cishe kunoma iyiphi insimu yezitayela ezilinganiswe kathathu
- Sula logic yomsebenzi
- Ukuba khona kwasendaweni yolimi lwaseRussia
- Amandla wokwenza imodeli ye-polygon ebanzi
- Amathuluzi alula futhi asebenzayo wokusebenza nge-splines
- Amandla okwenza kahle ukuthungwa kwesakhiwo
- Inani elikhulu lezinhlelo zokusebenza ezingeziwe nama-plugins akhulisa izici eziyisisekelo
- Amandla okwenza izithombe ezithwebula izithombe
- Umsebenzi wokulingisa ukuhamba kwabantu
- Ukuba khona kwe-Intanethi yenani elikhulu lamamodeli we-3D afanele ukusetshenziswa ku-Autodek 3ds Max
Okubi:
- Free demo version inemikhawulo
- I-interface yinkimbinkimbi ngenombolo enkulu yemisebenzi
- Ezinye izimfanelo ezijwayelekile aziwulungele umsebenzi, esikhundleni sazo kungcono ukusebenzisa amamodeli we-3D wesithathu
Landa i-Autodesk 3ds Max Isivivinyo
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